While the idea is interesting, it could use more developing. At first is very confusing about what to do or why am I losing. But understanding the objective doesn't really improve the gameplay. The music is too repetitive, the sounds don't add anything and neither does the art. The changes in the color of the gem you have to click passes by without notice, and I couldn't really spot how much gems I needed to get to keep playing, or if clicking in the wrong ones gave me some kind of penalty.
There were times when clicking in a gem that was going over another one destroyed the one below.
I got to stage 5 or 6 I think.
Anyway, good luck, hope you improve it
Thanks for your feedback. A new version with the problem you mentioned fixed was uploaded. Also, I put an audio feedback to know when a gem of an unwanted color was clicked.
It appears to be an interesting game idea, but the controls are confusing, to say the least. The graphics don't really suit the type of game, but in any case definitly needs improvement.
The bunnies seem to run before they should, and they usually run right to me, so theres no way I can avoid be seen. Perhaps putting an awareness meter over the bunny could improve that reading, I dont know. The birds don't look like enemies, and while don't have an established pattern for attack it makes them really difficult to avoid.
The play area seems rather small too, like the snake is too big.
You should definitly try to improve the controls. It's a cool idea (that about drawing circles and stuff) but right now it's annoying ando doesn't really add to the game.
I'd like to say I agree with you 100%. And well, thanks for the review comrade.
As you said, it looks like is still in development. It gets kind of hard to survive to the simultaneous waves of zombies from both sides of the room, but if you manage to herd them it becomes too easy, especially since the zombies can occupy the same space. The guns should have their statistics or something, since I dont know what I'm buying (I can only assume that expensive=better). Also, there isn't an apparent need to use any other gun than the most fast/powerfull, meaning with this that there's no downside to the advance weapons that would make me wnat to choose any of the older guns (specially since the ever increasing amount of zombies requieres more and more powerfull weapons).
It would be nice if you had more space to walk, hide, play a little strategy and not be immediatly crushed by a horde of zombies.
Apart from that, I didn't find any bugs, so that's nice. You have the base game, now you can improve over that.
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